In reality, they are all widgets, some are just container widgets, while others are non-container widgets. If you look on the right side under toolbox, you will notice two main categories, widgets, and containers. Double clicking this file opens up the designer. ![]() If you look under the User Interface folder you’ll notice a file called MainWindow. We’ll name our project and solution ImageViewer.Īfter you press OK, you’ll notice that Xamarin Studio has created quite a few things for you. From the list of project types, choose Gtk# 2.0 Project. From the new Solution dialog, in the left column select C#. Let’s dive right in and create our first Gtk# program, a simple image viewer.įirst, open Xamarin Studio, choose File -> New Solution. To learn more about GTK# check out the documentation . Even Xamarin Studio and Monodevelop were created using GDK#! Which means, that although unlikely, theoretically Xamarin Studio could be maintained by Xamarin Studio, which is some kind of crazy inception. Gtk# allows for the creation of awesome user interfaces with the C# language using Mono or other CLR language. Cairo – This library is used for creating two-dimensional vector graphics.GdkPixBuf – This library handles loading images and pixel buffer manipulation.GDK – This library is a wrapper around the low level drawing and windowing functions.ATK – Accessibility Toolkit to aid physically challenged to work with computers. ![]() Pango – This library allows for internationalization.It’s also home to error reporting, message logging, and threading. Glib – A general purpose library consisting of various data types, string utilities.Gtk+, AKA GIMP Toolkit, is a library that can be used to create user interfaces. This post is going to cover one of the less discussed project types in Xamarin Studio, the Gtk# project.
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