![]() I've been running various editions of D&D for years now, and I haven't found much difference in player reactions whether the discount was 5% or 50%. It's more important to make the players feel like they're getting a better or worse deal than actually effecting the mechanics of what items they can bring with them.Īs far as how to adjudicate haggling in play: the actual numbers that you adjust the purchase and sale prices by don't matter very much. If your players are more interested in the social aspects of the game, then maybe they'll have more fun if they can have a real relationship with their local merchants. If your players are mostly interested in dungeon delving and killing evil monsters, then they might get bored if there's a long haggling session every time they go back to town. ![]() However, haggling and price adjustment can have a large effect on how your players feel about the world. Adjusting prices up and down a little bit won't have a large mechanical effect on play. Most of the adventuring gear that you can buy will come fairly cheaply by mid-level, and there isn't much listed to buy after that. Money isn't something that's super important in 5e, unlike in the two previous editions. This is going to depend more on your personal DMing style, and what kind of play your group is interested in than any rules consideration. I've found that offering things like this can prompt the players to experiment more with what's offered for sale. The blacksmith might be willing to toss in some nice swords in exchange for that armor, or the herbalist might offer a potion to cover the 50gp gap. I also play around with offering goods in exchange. 50 gp from small merchants / large cities or moderate merchants / small citiesĪlthough it's a fairly rough system, there have been no complaints from players about the economy so far. 250gp from moderately sized merchants in larger cities. I also try to keep in mind that there's something of a hard cap that merchants have to deal with - a roadside peddler cannot, under any circumstances, afford to pay out 500gp for magic slippers. I try to keep away from improvising too much on prices, as I've found that I get too lenient otherwise.Īs for selling, I generally start off with a pretty low offer - 25% sounds about right. It gives you a rough idea of what's considered cheap or expensive, and also gives some nice options for what sort of locale the shop is in. Gemstone dice truly are a thing of beauty, and will be the prized possession of any dice goblin’s horde.Personally, I've been using a shop catalog that /u/jrobharing came up with on reddit. The dice look as good on the game table as they do on the collector shelf. The process is time consuming, but the end result is remarkable: solid, unique gaming dice that stand out from all the rest. ![]() Semi-precious stones and rock are first cut to shape and then polished smooth. Unlike standard dice, gemstone dice can’t be mass produced by pouring plastic medium into a mold. Still, we fight hard to keep our prices as low as possible, and I think you’ll find that our stone dice aren’t outrageously expensive or out of reach for most gamers. The dice are more expensive than a standard set of plastic dice, but that’s to be expected. That being said, nothing quite screams “premium” like gemstones, and I’m proud to say that Dark Elf Dice is now your source for an amazing, and diverse selection of gemstone dice. We still maintain a huge selection of dice for every budget, but over the years our fans requested premium dice for their games and collections. When I first started the business in 2005, we focused mainly on affordable, acrylic and resin dice sets used primarily for tabletop roleplaying games. One of the things that I love about Dark Elf Dice is the wide variety of DnD dice that we carry.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |